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Sunnary

Sunnary was made during the GameJam64 in 48h.
The theme was depths with the constraints of making a mise en abyme.

Link to the page of the game : https://tristan-debeaune.itch.io/sunnary

My idea was to play with perspectives, through impossible doors that are portals and with mirrors.

The portal effect is achieved with the use of stencil buffer. With Unity's Render Feature, i add a custom one that uses the stencil test. With that, i can make 3D elements drawn only into a plane placed into the doors.